Bryden Wood - Design Configurations

During my time at Bryden Wood, I was part of a niche team that focused predominantly on creating design configuration web applications. The problem raised when Unity’s UI was lacklustre visually and aesthetically for the web apps. There were also issues to do with calls between the front-end and back-end due to the limited capability of WebGL at the current time. 

The plan was to create a platform where we can utilise front-end web stack for the user interface and Unity’s WebGL in the back-end. Through several weekly sprints, we developed a template that thrived on JavaScript to handle calls between the web and unity by sending messages and parsing JSON. The UI was hardcoded in HTML and CSS with no frameworks, due to the nature of the work and clients.

In the end, our niche team able to construct a methodology for building web applications going forward. The UI built with HTML5, CSS3 and JavaScript was much more efficient, visually compelling and adaptable than Unity3D’s native UI. The ability to use JSON to send messages between the front-end and back-end proved to be very useful, as with configuration metrics a lot of data is being calculated in real-time.   

Due to data protection and client privacy, the video and link shown is an open-source tool that represents an example of a design configuration created by Bryden Wood – this was before the template of the web UI conversion was made* 

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